Hey guys,
Just wanted to update you on the website situation. I am currently the proud holder of a web domain, retryquit.com (don't copy it into your web browser just yet as it doesn't actually go anywhere)! Hope you guys like the name!
Interestingly, I'm making the site on wordpress.com which is actually a blogging platform. It has slightly more functionality than blogger.com and will actually let me make a more streamlined web design for Retry Quit.
It does have its limitations however, so I hope you can be patient while I figure out completely how to use WordPress. The moment retryquit.com goes online, you'll see material from de Blog in dedicated sections, like News, Reviews, Editorials and Coming Soon, as well as brand new content to keep you guys interested and amused.
I've also just spent $1000 on a couple of short courses which begin in April and continue until June. This means that I'll soon have the skills to write like a professional web journalist and subsequently increase my chances of gaining employment in the field in the future. These are exciting times, friends!
With Easter coming up, I hope you all have a safe and happy holiday weekend. I hope by next week you can start enjoying brand new content on Retry Quit.
Until then, safe travels!
Jono
Wednesday, March 31, 2010
Sunday, March 28, 2010
Site maintenance
Hey folks,
Just wanted to let you know that the blog - soon to be full-blown website - is undergoing some internal maintenance.
I'm in the process of finding a new domain and improving the web development skillz. Unfortunately, any good URLs pertaining to 'de Blog' are taken so the name will be changing and so too the focus of content to some degree. I'm also about to embark on some short courses that will get me some credentials for web writing and editing.
If you have suggestions about what you would like to see in the new site, shoot me an email:
jonosasson@hotmail.com
Suggestions may include:
Names for the site
Logos for the site
More 'news' type posts
More editorials
More game revies
Pictures and videos
Content other than video games
I encourage you all to email in because the new site should be just as much yours as it is mine.
I'll keep you updated with the progress of this move. In the meanwhile, you can expect an update this week about one famous blue hedgehog...
Just wanted to let you know that the blog - soon to be full-blown website - is undergoing some internal maintenance.
I'm in the process of finding a new domain and improving the web development skillz. Unfortunately, any good URLs pertaining to 'de Blog' are taken so the name will be changing and so too the focus of content to some degree. I'm also about to embark on some short courses that will get me some credentials for web writing and editing.
If you have suggestions about what you would like to see in the new site, shoot me an email:
jonosasson@hotmail.com
Suggestions may include:
Names for the site
Logos for the site
More 'news' type posts
More editorials
More game revies
Pictures and videos
Content other than video games
I encourage you all to email in because the new site should be just as much yours as it is mine.
I'll keep you updated with the progress of this move. In the meanwhile, you can expect an update this week about one famous blue hedgehog...
Wednesday, March 17, 2010
Links
Hey guys,
I just wanted to update you with some links from around the web. Peruse at your discretion.
The Escapist:
Zero Punctuation reviews Bioshock 2
Zero Punctuation reviews Bayonetta
Zero Punctuation reviews Darksiders
Unskippable makes Bayonetta's opening sequence a little more entertaining
And the Darksiders opening sequence a little more bearable
IGN:
An optimistic review of Final Fantasy XIII
A cynical review of Final Fantasy XIII
The editors give their impressions of the Playstation Move
G4tv:
Sony CEO talks up Playstation Move
Screw Attack:
The Armoury adds FFXIII's crazy Shiva motorbike (I looked for this on Screw Attack but it's not up there, however this link will take you to IGN)
Hope these tide you over for a little while.
Jono
I just wanted to update you with some links from around the web. Peruse at your discretion.
The Escapist:
Zero Punctuation reviews Bioshock 2
Zero Punctuation reviews Bayonetta
Zero Punctuation reviews Darksiders
Unskippable makes Bayonetta's opening sequence a little more entertaining
And the Darksiders opening sequence a little more bearable
IGN:
An optimistic review of Final Fantasy XIII
A cynical review of Final Fantasy XIII
The editors give their impressions of the Playstation Move
G4tv:
Sony CEO talks up Playstation Move
Screw Attack:
The Armoury adds FFXIII's crazy Shiva motorbike (I looked for this on Screw Attack but it's not up there, however this link will take you to IGN)
Hope these tide you over for a little while.
Jono
Monday, March 15, 2010
No Apocalypse this week
Hey everybody!
So big news! In the last week, Final Fantasy XIII came out (you should know this - I mentioned it at least three times in last week's post!). I've played for about 30 hours and you'll be able to read my thoughts on the game below.
Also, the Tokyo Game Developer's Conference 2010 has been in full swing and we've heard a lot of exciting announcements like the Playstation Move, the PS3's answer to motion control which couldn't be any more similar to Nintendo's Wii Remote; OnLive, an online service which will allow you to play PC games on any (Windows compatible) computer by streaming gameplay through an external server, among other things. To see the entire Playstation keynote, click here. GDC usually eases the wait between E3 each June. For those not in the know, E3 is the largest videogame conference in the world and is open to both the media and consumers.
With fewer shifts to work this week, I've been able to devote a hefty amount of time to more games so that I could bring to you...
The story is revealed to you via radio communication from various characters, some on your side, some not. You can search around for extra radio diaries which speak of the horrors to come or shine light on characters and their motives. This ruptured method of storytelling is enthralling, leaving you to piece everything together yourself and come to your own conclusions. Not many games give you this sort of freedom of analysis. If Bioshock were a novel, you would study it English class. That said, it is by no means alienating; no knowledge of the first game is required, but it enriches the experience if you know what happened ten years ago. Despite its complexity, the story is easy to follow. So compelling is it that I beat the game in two sittings; one three hour sitting, one seven hour. If you think ten hours is short then you'll be pleased to know that you can play through again for different endings or go back and find all the radio journals.
The gameplay is more or less the same as the first game with a few extra tweaks like being able to dual-wield guns and plasmids (magical powers, if you will); being a Big Daddy means you have a drill to play with which is great fun, and the hacking minigame has changed to be a much more on-the-fly experience. These make the FPS gameplay much more fun and keep you on your toes with a higher difficulty curve to boot.
I haven't tried the multiplayer but I'm told it's very good and some new Downloadable Content has become available including some new maps and characters to keep things feeling fresh.
Although this is my shortest review this week, this is without doubt the best game of the three. You must pick this one up!
So big news! In the last week, Final Fantasy XIII came out (you should know this - I mentioned it at least three times in last week's post!). I've played for about 30 hours and you'll be able to read my thoughts on the game below.
Also, the Tokyo Game Developer's Conference 2010 has been in full swing and we've heard a lot of exciting announcements like the Playstation Move, the PS3's answer to motion control which couldn't be any more similar to Nintendo's Wii Remote; OnLive, an online service which will allow you to play PC games on any (Windows compatible) computer by streaming gameplay through an external server, among other things. To see the entire Playstation keynote, click here. GDC usually eases the wait between E3 each June. For those not in the know, E3 is the largest videogame conference in the world and is open to both the media and consumers.
GAMES THAT I WAS EXCITED FOR WHICH NOW I HAVE PLAYED FOR YOUR BENEFIT (Part 2)
Final Fantasy XIII
(PS3, 360)
(PS3, 360)
Let me get this out of the way: if you think this is the best Final Fantasy game ever then you are seriously deluding yourself. All the pretty, flashing colours have probably triggered some minor case of epilepsy which makes you think stuff is awesome. Get real; compared to the other iterations in the series, this one is worse than XII (I actually really liked XII so I threw up in my mouth a little bit when I wrote that).
Final Fantasy is like Videogames for Dummies. It is so linear for half the game (let's remember that the game is over 60 hours in length!) that if you can find enjoyment out of pushing the control stick upwards, and occasionally twisting it left or right, you should probably be in a mental asylum. The overworld is tediously similar and drawn out to extreme lengths to the degree that some sections become incredibly boring and make you feel like you have to put the game down so you can revitalise that urge to bore yourself to death for the next time you play. It does not help thatthe width of this linear world (for the most part) is like that of a doorway. Though sparse, there are times when the path diverges for 3 - 4 (5 if you're lucky) footsteps so you can collect a treasure which contains the same item you collected 15 hours prior.
There are two diversions that make the overworld a little more tolerable. Firstly, there's the battle system which is deep and interesting to explore. Each character has a few classes they can switch between at any time. You can choose Ravagers who use magic to damage foes; Medics who heal teammates; Saboteurs who cast debuffs on enemies so attacks deal more damage, and Sentinels who draw enemy attention away from weaker party members - to name a few. Choosing when to switch roles is crucial in battle, as fights tend to be more difficult than other RPGs and the tide can change at any time. Enemies each have their own quota of battle damage that, when reached, forces them into a temporarily weakened state where you can deal upwards of 500% of normal battle damage to really up your odds before they revert back to normal. This mechanic is also very important as foes can take a hell of a beating before going down. You can also summon special beings known as Eidolons who deal great damage and can transform into a kind of vehicle mode (crazy Japs!) where they zoom all over the screen dealing even more damage for a short period of time. Battles are all timed and ranked; higher ranks mean better items at the end.
I do have some gripes with the battle system, however. Firstly, the variety of enemies in most areas doesn't usually exceed more than four kinds. You'll often fight at least two kinds, and the game just swaps between different combinations of these few enemies and stamps it 'VARIETY'. With long-winded overworld stages, these battles too become tedious and you'll begin to find yourself wanting to skip fights after constantly battling the same enemies ad nauseum. Also, you can only switch roles from pre-selected combinations in the menu between battle. You can't set individual roles on the fly which is sometimes annoying when your pre-selected ones don't quite do the trick and you're left fighting a strong foe for more than four minutes because you didn't put a saboteur combination in the presets. Finally, the ranking system is at times absolutely outrageous. You get an average rank (three stars) if you hit the target time, give or take a few seconds. You get five stars if you're about a minute ahead, but this is entirely up to the developers. There were some battles where I was upwards of 1:30 ahead of the clock and it only gave me 4 stars. I would have thrown my control at the television where it not so damn expensive! A silly addition is that your health is considered dangerously low when it really isn't. The game goes into panic mode if you have 500HP when your max is 700HP. It's like an insatiable child who cries for attention when a fly lands on their arm. The game is totally and unnecessarily insecure! Finally, you can only control one party member while the rest act according to their current class. Having the ability to set conditions to their actions (like a simple version of the FFXII Gambits) would have been really helpful, like say, 'Use a potion if a party member's health is below 30%'. These are only minor little things, and the battle system is really very deep and keeps you wanting to explore different combinations of classes against different types of enemies.
The other reprieve is the level-up system known as the Crystarium. Here, characters have a unique skill tree for each class which you can level up with experience gained from battle. The amount of experience you pour into each tree will affect skills in battle and attributes like Strength and Magic Power. Obviously, if you devote more time to one tree, you will be less-efficient in another which could mean the difference between victory and defeat in battle. It requires a lot of forethought and planning so that you don't neglect a particular class as the Crystarium expands for further development.
As far as graphics go, I can safely say without a doubt that it is the best looking game I have played, period. Yes, it looks even better than Uncharted 2 which seamlessly switches between cutscene and gameplay without any difference in quality. There is a particular CGI scene in FFXIII about 25 hours in where you see a re-enactment of an historical event played by these kind of firework spirits and it's breathtaking. The amount of detail that has gone into each landscape is not at the expense of the detail of characters faces either. There are times when the game could have been filmed with real-life actors and you would not be able to tell the difference (good luck emulating those hairstyles though!). Even the Crystarium looks awesome thanks to lots of bloom lighting on the bright-coloured crystals. There are no hitches in battle either which is surprising given that there is always so much going on at any given point.
You can't review a Final Fantasy game without talking about the Soundtrack and unfortunately FFXIII misses the mark on the scores. Although there are some very notable tracks, there are others which don't do anything for me. I was a massive fan of the XII soundtrack which so many people did not enjoy, which comes as a great surprise to me (funnily enough, it was the same guy who did XII's soundtrack who did that of Valkyria Chronicles). Many said of FFXII that the loss of Nobuo Uematsu from earlier FF games ruined its soundtrack. I did not agree, but now for FFXIII, I can see that his greatness can never be achieved, and FFXIII is all the worse off for it.
Anyway, despite all its shortcomings, Final Fantasy XIII is still an all right game. For me it's the story which really has me wanting to play on and not much else. The graphics are spectacular and truly have to be seen to be believed, and the battles are very enjoyable and challenging. Ultimately, this is not the best game ever, nor the best Final Fantasy game ever and fans should not expect to find the same greatness from earlier games in this one. I do recommend a playthrough though if you can tolerate the mundaneness of the first 30 hours of play.
Heavy Rain
(PS3)
(PS3)
Another over-hyped game of 2010 which incorporates one of my many banes of videogames: quick-time events. Heavy Rain is one massive quick-time event, not suitable for people with the reflexes of a brick. I don't think Heavy Rain is a bad game by any means but the gameplay mechanic which is supposed to draw you in is its biggest flaw.
Basically, when your character has to do something involving movement, you have to press buttons on the control which correspond very loosely to the action on-screen. For example, when stumbling down a muddy hill where grip is practically non-existent, you tap the left and right shoulder buttons on the control stick which translates the character's footsteps as he slips downhill with growing momentum. In another instance, you have to disinfect a man's wound by slowly rotating the control stick clockwise (which translates to the girl swabbing the wound with a rotation of her wrist). A great deal of effort has gone into making these actions seem somewhat similar to what it would be like if in real life, we were all Playstation 3 Dualshock controllers. Unfortunately, the gimmick wears off quickly (after the tediously slow introductory section where you have to watch a man shower - among other things) and the frustation builds up.
I would be able to cope better with this mechanism were the controls actually responsive, but for anyone who has played a Playstation 3 game that uses the motion capabilities of the Dualshock control, you'll know that to get any response from the control, you have to shake the control harder than you would your best friend who passed out from a drug overdose. It would seem that my Square button doesn't work properly either and you have to press it down with enough force to pop a pimple, but when I play any other game, the button works fine with a simple tap.
Where the game shines though (and this is not unique to just Heavy Rain) is that your actions can affect whether a character lives or dies, and regardless the game continues. There's a scene early in the game where you come head to head with a gunner and you know that if you miss one action, the character is as good as dead. Your heart pumps at one million miles an hour as you hope, just hope that you can survive long enough that you might knock the man out. This happens a lot so if you have a weak heart, maybe give this one a miss.
What I fear though - which hasn't happened to me just yet - is that the control will not respond at a crucial moment and my character will be shot dead and their story will cease to go on through no fault of my own. It seems you are allowed to miss a few actions - in another instance, you're forced to drive against the traffic on a highway and failing to hit a button to swerve out of the way just makes you clip another car - but the game doesn't indicate how many times this is possible before that's it for your character.
The intriguing part is that the story will go on. Presumably as long as one of the four characters lives, this murder mystery will find closure. This provides for numerous endings and playthroughs for anyone foolhardy enough to trust that their heart won't give out at the next scene. The story is fascinating - though my knowledge of criminology tells me that these type of killers do not exist - and will keep you wondering what will happen right through. The game forces you to switch between the four characters, allowing only short bursts of play for each one which triggers the annoying habit of 'I'll just playing for one more scene'. I didn't get to bed until 3am last night because I played just one more scene five times in excess.
The graphics are give or take. A lot of detail has gone into characters' faces but not so much into other body animations, particularly hands. The loading screens are mind-numbingly long at times (2 - 3 minutes sometimes) without so much as a simple minigame to make the time go faster. Then there's the voice-acting. Heavy Rain has quite possibly the worst voice acting I have ever heard in any game to date. They're all played by Brits putting on American accents and the results couldn't be worse. Some characters sound ok at best, with possibly a mild disability that makes them talk the way they do, while others sound like a mix between German, Swedish and French accents with a frontal lobotomy for good measure. The kids and one particular psychiatrist suffer from this the worst and though it is highly comedic, the intention clearly was not this.
Anyway, I'd play this game for the story if nothing else. The gameplay, graphics and definitely the voice acting aren't anything to write home about but the story of the Origami Killer will have you on the edge of your seat for hours to come.
Bioshock 2
(PS3, 360, PC)
(PS3, 360, PC)
Picture this. You're standing alone in the city - silent, dark and run-down - where anything that moves is not going to be friendly. There are noises in the distance, shrieks, quickly getting louder and louder. You have a gun with only 5 bullets. Thankfully, as quickly as the noise was audible, it's gone. Now you're dead.
Welcome to the world of Bioshock 2! In the undersea world of Rapture, human folly has led to its downfall and all that's left is the worn-down ruins of a once great society, now just a sombre reminder of the sad fate this world has befallen. The city of Rapture has fallen victim to human nature and once more the gods are laughing.
Bioshock 2 follows ten years after the events of the first game; now a new political sociopath has come to power and she wants you dead. Although she has the best intentions for Rapture, her selfishness and greed prevail and once more the city suffers with you caught in right in the middle. Everybody is an enemy; nobody can be trusted. The game may even convince you that you cannot trust yourself. This game is dark and I love it!
Atmosphere is key in this game, so much so that if you think you have a moment's reprieve, the game has fooled you. Danger lurks around every corner; light is used sparingly and the music is a constant warning that safety is not nearby. Ammo is more scarce than light and if you find yourself out of ammo in a gunfight, your hopes of survival are minimal. For the faint-hearted this truly is a terrifying game, but you have so much to gain from continuing onwards.
Welcome to the world of Bioshock 2! In the undersea world of Rapture, human folly has led to its downfall and all that's left is the worn-down ruins of a once great society, now just a sombre reminder of the sad fate this world has befallen. The city of Rapture has fallen victim to human nature and once more the gods are laughing.
Bioshock 2 follows ten years after the events of the first game; now a new political sociopath has come to power and she wants you dead. Although she has the best intentions for Rapture, her selfishness and greed prevail and once more the city suffers with you caught in right in the middle. Everybody is an enemy; nobody can be trusted. The game may even convince you that you cannot trust yourself. This game is dark and I love it!
Atmosphere is key in this game, so much so that if you think you have a moment's reprieve, the game has fooled you. Danger lurks around every corner; light is used sparingly and the music is a constant warning that safety is not nearby. Ammo is more scarce than light and if you find yourself out of ammo in a gunfight, your hopes of survival are minimal. For the faint-hearted this truly is a terrifying game, but you have so much to gain from continuing onwards.
The story is revealed to you via radio communication from various characters, some on your side, some not. You can search around for extra radio diaries which speak of the horrors to come or shine light on characters and their motives. This ruptured method of storytelling is enthralling, leaving you to piece everything together yourself and come to your own conclusions. Not many games give you this sort of freedom of analysis. If Bioshock were a novel, you would study it English class. That said, it is by no means alienating; no knowledge of the first game is required, but it enriches the experience if you know what happened ten years ago. Despite its complexity, the story is easy to follow. So compelling is it that I beat the game in two sittings; one three hour sitting, one seven hour. If you think ten hours is short then you'll be pleased to know that you can play through again for different endings or go back and find all the radio journals.
The gameplay is more or less the same as the first game with a few extra tweaks like being able to dual-wield guns and plasmids (magical powers, if you will); being a Big Daddy means you have a drill to play with which is great fun, and the hacking minigame has changed to be a much more on-the-fly experience. These make the FPS gameplay much more fun and keep you on your toes with a higher difficulty curve to boot.
I haven't tried the multiplayer but I'm told it's very good and some new Downloadable Content has become available including some new maps and characters to keep things feeling fresh.
Although this is my shortest review this week, this is without doubt the best game of the three. You must pick this one up!
Editorial: Motion Control and why Nintendo are Douchebags
2010 is the year of motion control it seems. Both Playstation and Microsoft are dipping their finger in the motion control pie and both have their own versions slated for release later this year. They hope to gain some ground over Nintendo with the unprecedented success of the Wii. What does this mean for gamers like you and I?
At GDC last week, Sony of America CEO Jack Tretton promised gamers that their new Playstation Move technology would not cut out the core gamer by only focusing software on the casual demographic. He continued that the Playstation would be the next logical step for the causal userbase of Nintendo looking for HD graphics, DVD and Bluray capability and a deeper gaming experience. To misconstrue his words just a little, he pretty much said that the Wii is a shallow gaming device for people who know little or nothing about games and are ignorant when it comes to knowing what real gaming is all about.
If that's what he was really thinking, I agree entirely.
I was away recently with a friend, female, foreign to gaming but more than willing to try. Her previous forays into gaming included Guitar Hero and Wii Sports. She'd seen advertisements for Assassin's Creed II and was itching to try it out. I thought with its difficult control scheme she would find her first real game extremely challenging and might turn her off the experience forever. I was right that she thought it difficult, but I was surprised that she was determined to hone her skills and play on. There were a couple of occasions where she would spend the entire the day inside just playing Assassin's Creed II - just like a real gamer! By the end of the trip she was probably more than half way through the game and playing like a pro.
'Incredible,' I thought. Since the Wii's conception, I thought that casual gamers were hopeless idiots when it came to gaming. But in two weeks Sophie alone turned that myth on its head and opened my eyes.
Nintendo treats gamers like they're idiots. The games they allow to be manufactured for their system treat people like they have half a brain. Naturally, hardcore gamers looked down on casual gamers because Nintendo was brainwashing these people. Nintendo really is more evil than I thought.
And now, Sony comes up with the Playstation Move, a Wii Remote look-alike with greater potential, possibly more phallic-shaped than before, which could restore balance to the madness Nintendo is responsible for. Their promise to deliver quality games to casual and hardcore gamer alike could break down the wall which has created so much resentment within the gaming community. I like the route Sony has taken and I hope that they do not travel the same path Nintendo has.
I would talk about Microsoft's Project Natal, but they have been very coy about the details up until now. I foresee it will be a major aspect of their E3 keynote speech. Right now I'm in no position to consider whether they are following in the footsteps of Nintendo... but if you want to know my opinion, I think they will.
Reggie Fils-Aime, the douchebag that is Nintendo of America's CEO said in an interview with IGN that he is not intimidated by Sony and Microsoft. In fact, he said they should be intimidated by Nintendo. He refused to acknowledge the economic concept of market competition by stating that Nintendo do things how they want and do not bother with other companies. Well, it's no wonder Nintendo have their head stuck up their own arse. Mr Fils-Aime seems to believe he knows exactly what the consumer wants ("there really is no loss for the Wii consumer" when it comes to Netflix and HD capability) and that's exactly why much of Nintendo's original userbase has migrated to other consoles. Tell me Reg, since when have consumers ever wanted a device that measures their heart rate while playing a game?
At GDC last week, Sony of America CEO Jack Tretton promised gamers that their new Playstation Move technology would not cut out the core gamer by only focusing software on the casual demographic. He continued that the Playstation would be the next logical step for the causal userbase of Nintendo looking for HD graphics, DVD and Bluray capability and a deeper gaming experience. To misconstrue his words just a little, he pretty much said that the Wii is a shallow gaming device for people who know little or nothing about games and are ignorant when it comes to knowing what real gaming is all about.
If that's what he was really thinking, I agree entirely.
I was away recently with a friend, female, foreign to gaming but more than willing to try. Her previous forays into gaming included Guitar Hero and Wii Sports. She'd seen advertisements for Assassin's Creed II and was itching to try it out. I thought with its difficult control scheme she would find her first real game extremely challenging and might turn her off the experience forever. I was right that she thought it difficult, but I was surprised that she was determined to hone her skills and play on. There were a couple of occasions where she would spend the entire the day inside just playing Assassin's Creed II - just like a real gamer! By the end of the trip she was probably more than half way through the game and playing like a pro.
'Incredible,' I thought. Since the Wii's conception, I thought that casual gamers were hopeless idiots when it came to gaming. But in two weeks Sophie alone turned that myth on its head and opened my eyes.
Nintendo treats gamers like they're idiots. The games they allow to be manufactured for their system treat people like they have half a brain. Naturally, hardcore gamers looked down on casual gamers because Nintendo was brainwashing these people. Nintendo really is more evil than I thought.
And now, Sony comes up with the Playstation Move, a Wii Remote look-alike with greater potential, possibly more phallic-shaped than before, which could restore balance to the madness Nintendo is responsible for. Their promise to deliver quality games to casual and hardcore gamer alike could break down the wall which has created so much resentment within the gaming community. I like the route Sony has taken and I hope that they do not travel the same path Nintendo has.
I would talk about Microsoft's Project Natal, but they have been very coy about the details up until now. I foresee it will be a major aspect of their E3 keynote speech. Right now I'm in no position to consider whether they are following in the footsteps of Nintendo... but if you want to know my opinion, I think they will.
Reggie Fils-Aime, the douchebag that is Nintendo of America's CEO said in an interview with IGN that he is not intimidated by Sony and Microsoft. In fact, he said they should be intimidated by Nintendo. He refused to acknowledge the economic concept of market competition by stating that Nintendo do things how they want and do not bother with other companies. Well, it's no wonder Nintendo have their head stuck up their own arse. Mr Fils-Aime seems to believe he knows exactly what the consumer wants ("there really is no loss for the Wii consumer" when it comes to Netflix and HD capability) and that's exactly why much of Nintendo's original userbase has migrated to other consoles. Tell me Reg, since when have consumers ever wanted a device that measures their heart rate while playing a game?
Nintendo's problem is that developers found a way to milk money out of the Wii. This exploitation has left Nintendo sitting on millions and millions of dollars, leaving them lazy and complacent. The developers keep making shit games, the people who Nintendo trained to be idiots keep buying them and Nintendo revel in the money they've made. Meanwhile, the people who loved them for their quality games have been left in the dark and go on to seek refuge in the companies who actually respect their gamers and cater to their interests.
I think that Nintendo too believe that they made a mistake somewhere along the line and have too much pride to say they were wrong. They manufactured a machine which in turn has manufactured more crap than a cow on haemorrhoids and nearly 5 years in they're in way too deep. So Nintendo, I invite you now to come to the stage and admit that you made a mistake. I won't judge you. Change your game plan, fire Reggie and Cammie and we can kiss and make up, k?
My resentment for the casual gamers is fueled by the existence of motion control technology. At first I believed that Sony's foray into the market was going to be a big mistake, but after GDC, I've seen a glimpse into the future that's in store for the gaming community as a whole, and I can only hope it is a bright one.
Oh, and Nintendo suck.
Other Things of Note
Pictures courtesy:
Playstation
OnLive
Game Trailers
IGN
I need not talk about the games I've been playing this week as I mentioned them all earlier. This section will return next week when hopefully I can talk about some new games. God of War III, perhaps?
People have been asking me recently just how many games I have in my entire collection. Well I can't give you an exact figure as I currently have some of my Wii games rented out to a mate, but on PS3 alone I have 34 games. On the Wii, I think I have about 20, and on 360 a mere 3. That's not counting games I have downloaded on my systems. Between my PS3 and Wii, I have another 30 or so. That brings the total to around 87 games. That's a fair amount of money I've poured into gaming over the years and that doesn't count my DS or PSP games.
I synced my iTunes library with my Playstation 3 the other day and for the first time I'm hearing my music in 5.1 Dolby Surround. It is so awesome. The more bass the better. If you have a spare $800 lying, I highly recommend investing in some surround sound. The transition from 5.1 back to stereo is always a difficult one to make. I wish life was in 5.1 surround.
If you have anything you want to email me about, the address is:
jonosasson@hotmail.com
I appreciate anything from support to hate mail to comments to suggestions. Feel free by any means.
I appreciate anything from support to hate mail to comments to suggestions. Feel free by any means.
Until next week,
Jono
Playstation
OnLive
Game Trailers
IGN
Labels:
apocalypse,
Bioshock,
FFXII,
Heavy Rain,
Nintendo,
videogames
Monday, March 8, 2010
Support a writer, read a blog
Hello kind readers!
I've been on holiday the past month and only arrived back home a week ago before being drawn into the inescapable abyss which is work! Now I find myself bed-ridden and in a lot of pain from a combination of post-belated staff Christmas parties and 18 hour shifts/30 hour weekends. This, I thought, was an opportune time to get the creative juices flowing and explore a little the world which is video games.
Ironically, I wrote my last post in a blazing heat wave reaching 43 degrees at its worst and I write this one in a maelstrom of torrential rain and hail attacks. Indeed, the next time I write, it could be the apocalypse!
Before I headed up north to Queensland to bask in the sun and take some time off work, I had started writing a list of the games I was most excited for in 2010. Since then, the list has become somewhat of a 'games I have played in 2010'. In the first two and a half months of 2010 alone, we have seen a great number of blockbusters hit our respective gaming consoles. Thankfully, I have played almost all of the best ones (or at least own them for later review).
Your wait has not been in vain! Harbouring guesses that I had abandoned de Blog were unfounded! Today, I bring you a section adequately named...
I've been on holiday the past month and only arrived back home a week ago before being drawn into the inescapable abyss which is work! Now I find myself bed-ridden and in a lot of pain from a combination of post-belated staff Christmas parties and 18 hour shifts/30 hour weekends. This, I thought, was an opportune time to get the creative juices flowing and explore a little the world which is video games.
Ironically, I wrote my last post in a blazing heat wave reaching 43 degrees at its worst and I write this one in a maelstrom of torrential rain and hail attacks. Indeed, the next time I write, it could be the apocalypse!
Before I headed up north to Queensland to bask in the sun and take some time off work, I had started writing a list of the games I was most excited for in 2010. Since then, the list has become somewhat of a 'games I have played in 2010'. In the first two and a half months of 2010 alone, we have seen a great number of blockbusters hit our respective gaming consoles. Thankfully, I have played almost all of the best ones (or at least own them for later review).
Your wait has not been in vain! Harbouring guesses that I had abandoned de Blog were unfounded! Today, I bring you a section adequately named...
GAMES THAT I WAS EXCITED FOR WHICH NOW I HAVE PLAYED FOR YOUR BENEFIT (Part 1)
Darksiders
PS3, 360
When I say "Zelda," do your ears perk up? Do you slide to the edge of your seat and ready yourself for a deep conversation about Sabrina the Teenage Witch? Do you perhaps search your brain for everything you remember about Zelda D'Aprano, the women's rights activist from the 60's who chained herself to an Australian bank advocating equal pay for females? In either case, I'd be forced to slap you for being so outrageous - this is a gaming blog; of course I'm talking about The Legend of Zelda, you incessant arsenic sniffer.
Moving on...
Darksiders - if you didn't already gather from the prelude above - is a Zelda love-affair with similarities so striking that you could call the game, The Legend of Zelda: A Link to the Apocalypse. It begins with the targeting system which looks and acts so much like Zelda that you'll be calling shenanigans! Then there's the gameplay progression which has you visiting new locales and discovering crafty items which affect both combat and objects in the world around you. Even the dungeons play the same! There are small keys, boss keys, minibosses, puzzles, treasure chests. You even collect (the equivalent of) heart pieces! And a horse. You get a horse. Enough said.
All that aside though, you can tell that the developers have a genuine love interest with the Nintendo cult classic, and this game doesn't so much offend as it does ignite the same sense of love and devotion that we all experienced in Ocarina of Time. However, as little as an hour into the game, you begin to realise that Darksiders is much more a mish-mash of other favourites too such as God of War, in that the combat, right down to the button combos remind one of the anti-heroic Spartan. For those familiar with the Legacy of Kain series, you might also see some resemblance in the atmosphere and overall feel of the game's world. It is dark and lurking and at times even uses similar colour schemes to the original Soul Reaver. As an aside, you also get a power-up which lets you float across chasms and the like which can at times trick you into thinking you're actually playing as Raziel...
But before you go casting judgement, you should first remember how brilliant the games that Darksiders has drawn inspiration from are. These are some of the best games of all time so even if Darksiders isn't the most original title to date, it certainly moulds the best of each of these games into a very intriguing franchise, certainly worth a look. With a unique storyline which casts War, one of the four horseman of the Apocalypse against the legions of heaven and hell, you will definitely find yourself liking Darksiders from the get-go.
It's not often that female characters get a starring role in videogames, but when they do, the result is often... big boobies. Yes, that's right, massive jubblies. We've seen it before in what was coined in Ninja Gaiden Sigma 2, "Sexaxis," a play on the PS3 motion sensor, Sixaxis. Jiggle physics has been around in games since the first move to 3D gaming! Now, Bayonetta comes to our screens just screaming sexual charm and Japanese quirkiness. But at the crux of the game, do the boobies really get in the way of the beat 'em up gameplay? Not at all (except for their size, in which case they do)!
The game plays very similar to Devil May Cry, but has a very in-depth combo system based on the kind of weapons Bayonetta has equipped. There are 10+ weapons that can be equipped to both hands and feet, and each combination of weapons gives way to new combos. As an Umbra Witch, Bayonetta can also harness the power of her own hair which provides her very own armour and summons hell's most fearsome demons who assist her in taking on various incarnations of angels from Heaven. Yes, this game is typically Japanese, but the game plays out in a serious manner and you will be drawn into the world which Platinum Games has created.
The graphics are, quite frankly, breath-taking. The combat is very cinematic and action-packed, leaving each new combo you discover leaving you in utmost awe. Seeing enemies absolutely decimated by Bayonetta, guns in hand and lollipop in mouth, you can't help but smile, look back at the destruction you've caused and think to yourself, "Yep, I did that."
Each level is split up into segments which are each individually scored based on time taken, damage given and taken, lives lost and style in battle. This gives you all the more reason to replay levels to aim for high scores and collect more halos, the in-game currency used to buy more weapons and moves.
My first impression when I played the game was that it was going to be just another typical beat 'em up, but I was very much mistaken. The story is very intriguing and constantly has you wanting to see what happens next. The combat alone is enough to get you hooked, but the story and Japanese quips keep you coming back for more. Definitely worth your time.
This game annoyed me for two reasons. The first is that its claim to fame is that it trumps the previous Army of Two with better gameplay but only now puts it on par with the other gajillion First Person Shooters out there already. The second reason is that the title makes no sense. What happened on the thirty-nine other days that makes the fortieth day so special?! Did the guys not have sex for forty days and forty nights, and so this game is the eventual love-fest between two beefed up men whose vocabulary surely wouldn't reach that far into the hundreds? For the love of god I hope not. The game has been described as "bromantic" and a "bromance"...
Luckily, from what I did play, there was no anal penetration to speak of. But the game did suck. I don't claim to be very good at FPS', but some of the mechanics in this game are so convoluted and poorly explained that when you fail a mission because you didn't kill a guard at exactly the right moment and have to do it all again, failing over and over, it takes the fun - in every sense of the word - out of the game. Even on normal difficulty in co-op mode, my mate and I struggled to beat the first boss who has armour heavier than War's and his single weak point the tiniest slit in his helmet. Give him a shotgun, fifty other enemies to deal with at the same time and a checkpoint further back than a man with hyper-sensitive sense of smell who just caught a whiff of fart and you have a very broken game.
Oh, and the game has unskippable cutscenes. Yes, if you die or fail a mission (for the hundreth time), you have to watch the same cutscene all over again. Unskippable cutscenes are so archaic and unwanted in games nowadays that that's enough to warrant not purchasing a game. What is this, the 20th century?!
If you were reading my review of Army of Two and thinking that I'm clearly biased against First Person Shooters then my review about MAG will quickly overturn that notion. MAG, short for Massive Action Game, is a PS3 exclusive, online only (no bots to speak of), 256 multiplayer game. It takes place some time in the future when inter-PMC (Private Military Company) warfare has broken out and three major companies are trying to come out on top.
From the start, you align yourself with one of the Raven, Valor or SVER and begin training. As an FPS it has all the basics; guns, melee, grenades etc. It also features a deep level-up system which dictates your skills and progress. As you level, you gain skill points which can be added to one of many categories, allowing you to carry new weaponry, learn or upgrade combat skills or operate useful gadgetry like health kits for reviving fellow team mates or charges for demolishing key objectives. The level cap is at 60 which leaves for a lot skills to be learned and future planning to do. This adds an interesting element to gameplay itself which aside from being a massive online game is your fairly standard, run-of-the-mill FPS.

Massive AWESOME Game
The guns within each faction are just slightly different. It's really the maps where your choice of PMC comes into play. Depending on who you play as, you will start in different areas of the map, often times advantageous to one group and handicapping the other. For the advantaged, it's a matter of protecting the objective point with precise shooting and non-complacency. For the disadvantaged, it means communicating effectively with squad members to find weak points in the enemy's defences to take victory.
Given the scope of these battles (from 64 players all the way to 256), each team is split up into squads and platoons with players able to take on leadership roles which carry more battle skills and privileges. Win or lose, the game rewards you for your actions in battle. If gunning isn't necessarily your thing, you can opt to specialise as a medic, reviving and healing your friends to increase your chances of victory. The reward is still great.
In either case, the game is very enthralling and will keep you wanting to play for a very long time.
One thing I miss about previous generations of consoles is local multiplayer. In fact, in previous generations it was only called multiplayer because no other forms of multiplayer existed! But back to the present, this generation is dominated by online multiplayer leaving people with real friends behind in the dust. Currently, I cannot think of any other decent racing game on PS3 that supports Local Multiplayer, so for this reason, Sonic Racing (I will call it for short) already stands out above the rest.
Sonic Racing is Sega's answer to Mario Kart. It features characters from many of Sega's franchises, including Sonic (obviously), Billy Hatcher, House of the Dead, Virtua Fighter and Space Channel 5. It also features some familiar Sega worlds and tunes which feels very nostalgic. But none of this means anything if the racing doesn't feel good. Fortunately, it feels like a cart racer should. The karts are weighty, drift physics work like you would expect them and there's a very nice sense of speed all the time, makes races feel intense.
The AI is pretty tough, even on Easy Mode (seasoned racers will win pretty much every race however). I dread to see what they're like on the hardest difficulty. The game also features 60 missions which include collecting rings, driving through gates and destroying targets in a set time. There is of course Time Trial Mode, and a large number of challenges which reward you with Sega Miles which you use to purchase new characters, tracks and songs.
This game really shines with its multiplayer mode. It features both local and online and both play very well. There was no lag in any online races I participated in, and I wasn't actually coming first in every online race which was often the case on Mario Kart Wii. You will need some serious skills to beat some of the people online!
The 360 and Wii versions feature exclusive characters which is possibly the only incentive to get the game on these consoles. The game plays best on the PS3.
If you're after a racing game with good multiplayer, excellent graphics (everything is so bright and happy!) and just quality cart racing in general, look no further than Sonic & Sega All Stars Racing!
Look for my thoughts on Final Fantasy XIII, Bioshock 2, Heavy Rain and White Knight Chronicles next week in Part 2!
In this section, I briefly describe the games I'm playing this week (hence the title) and rate them using a fairly basic scale which looks like the following:
Highly Recommend: This game is awesome. I love it and you should too
Recommend: It's a pretty good game but nowhere near perfect and will only appeal to certain people
Hardly Recommend: It's hard to find things to like about this game. Certain aspects are good but the game as a whole doesn't play very well
Don't Recommend: I wouldn't go near this game with a ten-foot stick. Nothing about this game is good
It's a shallow system, but I'll always note who each game will appeal to. I will not use the arbitrary system of number rating. Ever.
Note: A lot of the games I have listed above I have been playing this week, and all of them with the exception of one being very obvious I either Recommend or Highly Recommend. Being away however, I also got to take the time to play a lot of the games I hadn't beaten yet, so here they are...
1. Uncharted 2 (PS3)
No wonder this game won the esteemed Game of the Year 2009!! This game is absolutely brilliant! The graphics set it apart from every game out at the moment at the time of writing (FFXIII is out tomorrow though... ). The whole game is literally like playing a movie. It's like one big interactive cutscene.
The gameplay is much like the first but has been improved in some areas. Instead of the static 'adventure section, gun section, adventure section' ad nauseum, Uncharted 2 for the most part intertwines the two, so you can expect to see enemies at any time.
The environments differ a lot more from the first too, from oppressed cities to train yards to car chases to the freakin' Himalayas! It's totally awesome!!
I don't need to give an entire game review to express just how much I Highly Recommend this game! Get it if you haven't already played it!
2. Valkyria Chronicles (PS3)
Valkyria Chronicles is quite possibly one of the most touching games I have ever played. The story takes place in an alternate Europe (Europa) where a small neutral country named Gallia is caught in a war between two major super powers (sound familiar?). It follows a small platoon in the Gallian army with a heavy focus on character development. The story is beautifully narrated with an amazing soundtrack to boot.
The gameplay does not suffer as a result of this. Valkyria Chronicles is a third-person strategy RPG with elements from shooter, strategy and role-playing genres. Each battle takes place within a confined area, and you are given a certain amount of moves per turn based on how many generals you have in your platoon. Prior to battle you can equip different guns and armour to each class of unit for that added advantage. At the start of each move, you are taken to a birds-eye view of the battle map where you select any character from tank commander, scout, heavy gunner, grenadier, sniper or engineer. Once selected, the game switches to over-the-shoulder view where you move to either take out foes, conceal yourself from enemy view or move to a more strategic location. Once all your moves are done, it switches to the enemy's turn and the process repeats.
It all works very well, as the battle is as much a battle of wits as it is one of skill with a gun. Often, a lot of the battle is thinking how your moves will affect the enemy's moves and vice versa. It is not simply enough to gather all your forces in one fell-swoop and shoot at everything; the game in fact does not allow for this. Often enemies are hidden and thoughtless moves will result in death. Because you can only move one unit at a time, you must consider everything. In some missions, you must protect a specific location or not allow certain characters to die.
The graphics top off this amazing game. It is all hand-drawn in watercolour in Japanese anime style. This may cause some to avoid the game, but I find it very endearing. The graphics give the game a very unique touch which cannot be said for a lot of the games of this generation.
I Highly Recommend this to fans of any of these genres.
Darksiders
PS3, 360
When I say "Zelda," do your ears perk up? Do you slide to the edge of your seat and ready yourself for a deep conversation about Sabrina the Teenage Witch? Do you perhaps search your brain for everything you remember about Zelda D'Aprano, the women's rights activist from the 60's who chained herself to an Australian bank advocating equal pay for females? In either case, I'd be forced to slap you for being so outrageous - this is a gaming blog; of course I'm talking about The Legend of Zelda, you incessant arsenic sniffer.
Moving on...
Darksiders - if you didn't already gather from the prelude above - is a Zelda love-affair with similarities so striking that you could call the game, The Legend of Zelda: A Link to the Apocalypse. It begins with the targeting system which looks and acts so much like Zelda that you'll be calling shenanigans! Then there's the gameplay progression which has you visiting new locales and discovering crafty items which affect both combat and objects in the world around you. Even the dungeons play the same! There are small keys, boss keys, minibosses, puzzles, treasure chests. You even collect (the equivalent of) heart pieces! And a horse. You get a horse. Enough said.
All that aside though, you can tell that the developers have a genuine love interest with the Nintendo cult classic, and this game doesn't so much offend as it does ignite the same sense of love and devotion that we all experienced in Ocarina of Time. However, as little as an hour into the game, you begin to realise that Darksiders is much more a mish-mash of other favourites too such as God of War, in that the combat, right down to the button combos remind one of the anti-heroic Spartan. For those familiar with the Legacy of Kain series, you might also see some resemblance in the atmosphere and overall feel of the game's world. It is dark and lurking and at times even uses similar colour schemes to the original Soul Reaver. As an aside, you also get a power-up which lets you float across chasms and the like which can at times trick you into thinking you're actually playing as Raziel...
War contemplates investing in some lighter - yet equally
badass - armour
badass - armour
But before you go casting judgement, you should first remember how brilliant the games that Darksiders has drawn inspiration from are. These are some of the best games of all time so even if Darksiders isn't the most original title to date, it certainly moulds the best of each of these games into a very intriguing franchise, certainly worth a look. With a unique storyline which casts War, one of the four horseman of the Apocalypse against the legions of heaven and hell, you will definitely find yourself liking Darksiders from the get-go.
Bayonetta
PS3, 360
PS3, 360
It's not often that female characters get a starring role in videogames, but when they do, the result is often... big boobies. Yes, that's right, massive jubblies. We've seen it before in what was coined in Ninja Gaiden Sigma 2, "Sexaxis," a play on the PS3 motion sensor, Sixaxis. Jiggle physics has been around in games since the first move to 3D gaming! Now, Bayonetta comes to our screens just screaming sexual charm and Japanese quirkiness. But at the crux of the game, do the boobies really get in the way of the beat 'em up gameplay? Not at all (except for their size, in which case they do)!
The game plays very similar to Devil May Cry, but has a very in-depth combo system based on the kind of weapons Bayonetta has equipped. There are 10+ weapons that can be equipped to both hands and feet, and each combination of weapons gives way to new combos. As an Umbra Witch, Bayonetta can also harness the power of her own hair which provides her very own armour and summons hell's most fearsome demons who assist her in taking on various incarnations of angels from Heaven. Yes, this game is typically Japanese, but the game plays out in a serious manner and you will be drawn into the world which Platinum Games has created.
The graphics are, quite frankly, breath-taking. The combat is very cinematic and action-packed, leaving each new combo you discover leaving you in utmost awe. Seeing enemies absolutely decimated by Bayonetta, guns in hand and lollipop in mouth, you can't help but smile, look back at the destruction you've caused and think to yourself, "Yep, I did that."
A moment's silence for the guy on the receiving end
Each level is split up into segments which are each individually scored based on time taken, damage given and taken, lives lost and style in battle. This gives you all the more reason to replay levels to aim for high scores and collect more halos, the in-game currency used to buy more weapons and moves.
My first impression when I played the game was that it was going to be just another typical beat 'em up, but I was very much mistaken. The story is very intriguing and constantly has you wanting to see what happens next. The combat alone is enough to get you hooked, but the story and Japanese quips keep you coming back for more. Definitely worth your time.
Army of Two: The 40th Day
PS3, 360
PS3, 360
This game annoyed me for two reasons. The first is that its claim to fame is that it trumps the previous Army of Two with better gameplay but only now puts it on par with the other gajillion First Person Shooters out there already. The second reason is that the title makes no sense. What happened on the thirty-nine other days that makes the fortieth day so special?! Did the guys not have sex for forty days and forty nights, and so this game is the eventual love-fest between two beefed up men whose vocabulary surely wouldn't reach that far into the hundreds? For the love of god I hope not. The game has been described as "bromantic" and a "bromance"...
Luckily, from what I did play, there was no anal penetration to speak of. But the game did suck. I don't claim to be very good at FPS', but some of the mechanics in this game are so convoluted and poorly explained that when you fail a mission because you didn't kill a guard at exactly the right moment and have to do it all again, failing over and over, it takes the fun - in every sense of the word - out of the game. Even on normal difficulty in co-op mode, my mate and I struggled to beat the first boss who has armour heavier than War's and his single weak point the tiniest slit in his helmet. Give him a shotgun, fifty other enemies to deal with at the same time and a checkpoint further back than a man with hyper-sensitive sense of smell who just caught a whiff of fart and you have a very broken game.
Oh, and the game has unskippable cutscenes. Yes, if you die or fail a mission (for the hundreth time), you have to watch the same cutscene all over again. Unskippable cutscenes are so archaic and unwanted in games nowadays that that's enough to warrant not purchasing a game. What is this, the 20th century?!
MAG
PS3
PS3
If you were reading my review of Army of Two and thinking that I'm clearly biased against First Person Shooters then my review about MAG will quickly overturn that notion. MAG, short for Massive Action Game, is a PS3 exclusive, online only (no bots to speak of), 256 multiplayer game. It takes place some time in the future when inter-PMC (Private Military Company) warfare has broken out and three major companies are trying to come out on top.
From the start, you align yourself with one of the Raven, Valor or SVER and begin training. As an FPS it has all the basics; guns, melee, grenades etc. It also features a deep level-up system which dictates your skills and progress. As you level, you gain skill points which can be added to one of many categories, allowing you to carry new weaponry, learn or upgrade combat skills or operate useful gadgetry like health kits for reviving fellow team mates or charges for demolishing key objectives. The level cap is at 60 which leaves for a lot skills to be learned and future planning to do. This adds an interesting element to gameplay itself which aside from being a massive online game is your fairly standard, run-of-the-mill FPS.

Massive AWESOME Game
Being online-only, there is very little, if any, lag to speak of. The graphics do their job well and the framerate constantly remains very high.
The guns within each faction are just slightly different. It's really the maps where your choice of PMC comes into play. Depending on who you play as, you will start in different areas of the map, often times advantageous to one group and handicapping the other. For the advantaged, it's a matter of protecting the objective point with precise shooting and non-complacency. For the disadvantaged, it means communicating effectively with squad members to find weak points in the enemy's defences to take victory.
Given the scope of these battles (from 64 players all the way to 256), each team is split up into squads and platoons with players able to take on leadership roles which carry more battle skills and privileges. Win or lose, the game rewards you for your actions in battle. If gunning isn't necessarily your thing, you can opt to specialise as a medic, reviving and healing your friends to increase your chances of victory. The reward is still great.
In either case, the game is very enthralling and will keep you wanting to play for a very long time.
Sonic & Sega All Stars Racing
PS3, 360, Wii, NDS
PS3, 360, Wii, NDS
One thing I miss about previous generations of consoles is local multiplayer. In fact, in previous generations it was only called multiplayer because no other forms of multiplayer existed! But back to the present, this generation is dominated by online multiplayer leaving people with real friends behind in the dust. Currently, I cannot think of any other decent racing game on PS3 that supports Local Multiplayer, so for this reason, Sonic Racing (I will call it for short) already stands out above the rest.
Sonic Racing is Sega's answer to Mario Kart. It features characters from many of Sega's franchises, including Sonic (obviously), Billy Hatcher, House of the Dead, Virtua Fighter and Space Channel 5. It also features some familiar Sega worlds and tunes which feels very nostalgic. But none of this means anything if the racing doesn't feel good. Fortunately, it feels like a cart racer should. The karts are weighty, drift physics work like you would expect them and there's a very nice sense of speed all the time, makes races feel intense.
The AI is pretty tough, even on Easy Mode (seasoned racers will win pretty much every race however). I dread to see what they're like on the hardest difficulty. The game also features 60 missions which include collecting rings, driving through gates and destroying targets in a set time. There is of course Time Trial Mode, and a large number of challenges which reward you with Sega Miles which you use to purchase new characters, tracks and songs.
This game really shines with its multiplayer mode. It features both local and online and both play very well. There was no lag in any online races I participated in, and I wasn't actually coming first in every online race which was often the case on Mario Kart Wii. You will need some serious skills to beat some of the people online!
The 360 and Wii versions feature exclusive characters which is possibly the only incentive to get the game on these consoles. The game plays best on the PS3.
If you're after a racing game with good multiplayer, excellent graphics (everything is so bright and happy!) and just quality cart racing in general, look no further than Sonic & Sega All Stars Racing!
Look for my thoughts on Final Fantasy XIII, Bioshock 2, Heavy Rain and White Knight Chronicles next week in Part 2!
GAMES I'M PLAYING THIS WEEK
In this section, I briefly describe the games I'm playing this week (hence the title) and rate them using a fairly basic scale which looks like the following:
Highly Recommend: This game is awesome. I love it and you should too
Recommend: It's a pretty good game but nowhere near perfect and will only appeal to certain people
Hardly Recommend: It's hard to find things to like about this game. Certain aspects are good but the game as a whole doesn't play very well
Don't Recommend: I wouldn't go near this game with a ten-foot stick. Nothing about this game is good
It's a shallow system, but I'll always note who each game will appeal to. I will not use the arbitrary system of number rating. Ever.
Note: A lot of the games I have listed above I have been playing this week, and all of them with the exception of one being very obvious I either Recommend or Highly Recommend. Being away however, I also got to take the time to play a lot of the games I hadn't beaten yet, so here they are...
1. Uncharted 2 (PS3)
No wonder this game won the esteemed Game of the Year 2009!! This game is absolutely brilliant! The graphics set it apart from every game out at the moment at the time of writing (FFXIII is out tomorrow though... ). The whole game is literally like playing a movie. It's like one big interactive cutscene.
The gameplay is much like the first but has been improved in some areas. Instead of the static 'adventure section, gun section, adventure section' ad nauseum, Uncharted 2 for the most part intertwines the two, so you can expect to see enemies at any time.
The environments differ a lot more from the first too, from oppressed cities to train yards to car chases to the freakin' Himalayas! It's totally awesome!!
I don't need to give an entire game review to express just how much I Highly Recommend this game! Get it if you haven't already played it!
2. Valkyria Chronicles (PS3)
Valkyria Chronicles is quite possibly one of the most touching games I have ever played. The story takes place in an alternate Europe (Europa) where a small neutral country named Gallia is caught in a war between two major super powers (sound familiar?). It follows a small platoon in the Gallian army with a heavy focus on character development. The story is beautifully narrated with an amazing soundtrack to boot.
The gameplay does not suffer as a result of this. Valkyria Chronicles is a third-person strategy RPG with elements from shooter, strategy and role-playing genres. Each battle takes place within a confined area, and you are given a certain amount of moves per turn based on how many generals you have in your platoon. Prior to battle you can equip different guns and armour to each class of unit for that added advantage. At the start of each move, you are taken to a birds-eye view of the battle map where you select any character from tank commander, scout, heavy gunner, grenadier, sniper or engineer. Once selected, the game switches to over-the-shoulder view where you move to either take out foes, conceal yourself from enemy view or move to a more strategic location. Once all your moves are done, it switches to the enemy's turn and the process repeats.
It all works very well, as the battle is as much a battle of wits as it is one of skill with a gun. Often, a lot of the battle is thinking how your moves will affect the enemy's moves and vice versa. It is not simply enough to gather all your forces in one fell-swoop and shoot at everything; the game in fact does not allow for this. Often enemies are hidden and thoughtless moves will result in death. Because you can only move one unit at a time, you must consider everything. In some missions, you must protect a specific location or not allow certain characters to die.
The graphics top off this amazing game. It is all hand-drawn in watercolour in Japanese anime style. This may cause some to avoid the game, but I find it very endearing. The graphics give the game a very unique touch which cannot be said for a lot of the games of this generation.
I Highly Recommend this to fans of any of these genres.
In Other News...
I've recently come into conflict with myself as to where I would like to take my life. I'm currently looking for roommates to move out with - to no avail, mind you. With regards to my education, I no longer want to do the degree I'm enrolled. I'm thinking I would very much like to do some kind of course in writing, whether it be Media & Communications or Journalism or some kind of Professional Writing certificate. I ought to start looking into that.
In the gaming world, most notably Final Fantasy XIII arrives on shelves tomorrow. Though most would find this very exciting, I'm very doubtful as to how good it will be. I've read a number of reviews and there's a lot to talk down about it. I'll have my review up next week.
God of War III also comes out in the next fortnight which will have the knickers of Playstation 3 fans in their own respective twists. I can't wait!
Megaman 10 is out this Thursday on PSN and Xbox Live, so people looking for some difficult retro action ought to get themselves a (digital) copy!
If you have anything to email me about, feel free to do so at:
jonosasson@hotmail.com
Anything is appreciated from comments, feedback, praise, food, abuse, links (which I'll post up in the next post if it's notable for all to see); anything you like.
Until next time, have an awesome week!
Jono
In the gaming world, most notably Final Fantasy XIII arrives on shelves tomorrow. Though most would find this very exciting, I'm very doubtful as to how good it will be. I've read a number of reviews and there's a lot to talk down about it. I'll have my review up next week.
God of War III also comes out in the next fortnight which will have the knickers of Playstation 3 fans in their own respective twists. I can't wait!
Megaman 10 is out this Thursday on PSN and Xbox Live, so people looking for some difficult retro action ought to get themselves a (digital) copy!
If you have anything to email me about, feel free to do so at:
jonosasson@hotmail.com
Anything is appreciated from comments, feedback, praise, food, abuse, links (which I'll post up in the next post if it's notable for all to see); anything you like.
Until next time, have an awesome week!
Jono
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